bonjour ,
Je viens d'installer le logiciel (tous les dvd).mais au lancement un message d'erreur apparait a l'ecran:
png error
incorrect data check
ressources : default scenery : 820 world terrain :
terrain :: textures : loveg : hiland_hill_sdry.png
Donc evidement je ne peux pas jouer a mon grand desespoir...
mon fichier logfile donne ceci :
Number of CPUs: 1
AGL_RGBA :1
AGL_DOUBLEBUFFER :1
AGL_RED_SIZE :8
AGL_GREEN_SIZE :8
AGL_BLUE_SIZE :8
AGL_ALPHA_SIZE :8
AGL_DEPTH_SIZE :24
Display list preprocessing disabled.
Mac OS Version :1039
X-System Version 8.21 compiled on Nov 15 2005 15:07:41
OpenGL Situation :
OpenGL Vendor :NVIDIA Corporation
OpenGL Render :NVIDIA NV34MAP OpenGL Engine
OpenGL Version :1.5 NVIDIA-1.3.42
OpenGL Extensions:GL_ARB_transpose_matrix GL_ARB_vertex_program
GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects
GL_ARB_vertex_shader GL_ARB_fragment_shader GL_EXT_multi_draw_arrays
GL_EXT_clip_volume_hint GL_EXT_rescale_normal
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_APPLE_client_storage
GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels
GL_APPLE_fence GL_APPLE_vertex_array_object
GL_APPLE_vertex_program_evaluators GL_APPLE_element_array
GL_APPLE_flush_render GL_NV_texgen_reflection GL_NV_light_max_exponent
GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging
GL_ARB_point_parameters GL_ARB_texture_env_crossbar
GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add
GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample
GL_ARB_texture_env_combine GL_ARB_texture_compression
GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture
GL_ARB_fragment_program GL_ARB_occlusion_query GL_ARB_point_sprite
GL_ARB_vertex_buffer_object GL_EXT_compiled_vertex_array
GL_EXT_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias
GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap
GL_EXT_texture_filter_anisotropic GL_EXT_secondary_color
GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_texture_compression_s3tc GL_APPLE_ycbcr_422
GL_APPLE_vertex_array_range GL_APPLE_texture_range
GL_APPLE_pixel_buffer GL_NV_point_sprite GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_blend_square GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_fog_distance
GL_NV_depth_clamp GL_NV_multisample_filter_hint
GL_ATI_texture_env_combine3 GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
found_opengl_12 :1
found_opengl_13 :1
found_clamp_SGI :1
found_clamp_ARB :0
found_comb_ARB :1
found_mul_tex :1
found_env_add :1
found_dis_fog :1
found_vbo :1
found_var :1
found_vsahder :1
found_fshader :1
found_genmini :1
found_comp_ARB :1
found_comp_S3 :1
found_aniso :1
found_fsaa :1
max tex units :4
max iso filtering:8.000000
max texture size :4096
max pbuffer_avail:1
os_dir_apps:Macintosh HD:Applications:
os_dir_temp:Macintosh HDrivate:tmp:501:TemporaryItems:
Avez-vous une solution ? iMac G5/panther 10.3.9
Merci
GP
Je viens d'installer le logiciel (tous les dvd).mais au lancement un message d'erreur apparait a l'ecran:
png error
incorrect data check
ressources : default scenery : 820 world terrain :
terrain :: textures : loveg : hiland_hill_sdry.png
Donc evidement je ne peux pas jouer a mon grand desespoir...
mon fichier logfile donne ceci :
Number of CPUs: 1
AGL_RGBA :1
AGL_DOUBLEBUFFER :1
AGL_RED_SIZE :8
AGL_GREEN_SIZE :8
AGL_BLUE_SIZE :8
AGL_ALPHA_SIZE :8
AGL_DEPTH_SIZE :24
Display list preprocessing disabled.
Mac OS Version :1039
X-System Version 8.21 compiled on Nov 15 2005 15:07:41
OpenGL Situation :
OpenGL Vendor :NVIDIA Corporation
OpenGL Render :NVIDIA NV34MAP OpenGL Engine
OpenGL Version :1.5 NVIDIA-1.3.42
OpenGL Extensions:GL_ARB_transpose_matrix GL_ARB_vertex_program
GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects
GL_ARB_vertex_shader GL_ARB_fragment_shader GL_EXT_multi_draw_arrays
GL_EXT_clip_volume_hint GL_EXT_rescale_normal
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_APPLE_client_storage
GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels
GL_APPLE_fence GL_APPLE_vertex_array_object
GL_APPLE_vertex_program_evaluators GL_APPLE_element_array
GL_APPLE_flush_render GL_NV_texgen_reflection GL_NV_light_max_exponent
GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging
GL_ARB_point_parameters GL_ARB_texture_env_crossbar
GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add
GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample
GL_ARB_texture_env_combine GL_ARB_texture_compression
GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture
GL_ARB_fragment_program GL_ARB_occlusion_query GL_ARB_point_sprite
GL_ARB_vertex_buffer_object GL_EXT_compiled_vertex_array
GL_EXT_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias
GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap
GL_EXT_texture_filter_anisotropic GL_EXT_secondary_color
GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_texture_compression_s3tc GL_APPLE_ycbcr_422
GL_APPLE_vertex_array_range GL_APPLE_texture_range
GL_APPLE_pixel_buffer GL_NV_point_sprite GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_blend_square GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_fog_distance
GL_NV_depth_clamp GL_NV_multisample_filter_hint
GL_ATI_texture_env_combine3 GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
found_opengl_12 :1
found_opengl_13 :1
found_clamp_SGI :1
found_clamp_ARB :0
found_comb_ARB :1
found_mul_tex :1
found_env_add :1
found_dis_fog :1
found_vbo :1
found_var :1
found_vsahder :1
found_fshader :1
found_genmini :1
found_comp_ARB :1
found_comp_S3 :1
found_aniso :1
found_fsaa :1
max tex units :4
max iso filtering:8.000000
max texture size :4096
max pbuffer_avail:1
os_dir_apps:Macintosh HD:Applications:
os_dir_temp:Macintosh HDrivate:tmp:501:TemporaryItems:
Avez-vous une solution ? iMac G5/panther 10.3.9
Merci
GP