Bon, ben non, ça ne fonctionne pas.
Comme l'install ne fonctionnait pas (à cause de mon casque-micro), j'ai mis l'updater qui a installé jusqu'au bout, puis l'update 3355, puis rien
Log: Log file open, Fri May 20 12:45:49 2005
Init: Name subsystem initialized
Init: Version: 3355 (128.29)
Init: Compiled: Feb 19 2005 08:11:15
Init: Command line:
Init: (This is MacOSX patch version 3355.0)
Init: Character set: Unicode
Init: Base directory: /Volumes/Slave 120/Games/Unreal Tournament 2004.app/System/
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-02-15_17.02]
Init: Object subsystem initialized
Log: Initializing OpenGLDrv...
Log: binding libGL.dylib
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 16778832.041858...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255
Critical: ReadFile beyond EOF 2825120+1/2825120
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing USDLClient::ShutdownAfterError
Exit: Exiting.
Log: FileManager: Reading 0 GByte 53 MByte 978 KByte 110 Bytes from HD took 89.288170 seconds (83.665260 reading, 5.622906 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Fri May 20 12:46:07 2005
une idée, quelqu'un ? :siffle:
Comme l'install ne fonctionnait pas (à cause de mon casque-micro), j'ai mis l'updater qui a installé jusqu'au bout, puis l'update 3355, puis rien
Log: Log file open, Fri May 20 12:45:49 2005
Init: Name subsystem initialized
Init: Version: 3355 (128.29)
Init: Compiled: Feb 19 2005 08:11:15
Init: Command line:
Init: (This is MacOSX patch version 3355.0)
Init: Character set: Unicode
Init: Base directory: /Volumes/Slave 120/Games/Unreal Tournament 2004.app/System/
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-02-15_17.02]
Init: Object subsystem initialized
Log: Initializing OpenGLDrv...
Log: binding libGL.dylib
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 16778832.041858...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255
Critical: ReadFile beyond EOF 2825120+1/2825120
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing USDLClient::ShutdownAfterError
Exit: Exiting.
Log: FileManager: Reading 0 GByte 53 MByte 978 KByte 110 Bytes from HD took 89.288170 seconds (83.665260 reading, 5.622906 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Fri May 20 12:46:07 2005
une idée, quelqu'un ? :siffle: