Comment créer une Application iPhone??

ya surement des infos mais elles sont payantes or on a pas encore choisit le développeur, on veut d'abord voir si on a vraiment aucun risque de refus. Mais votre page est pas mal, mais c'est 100$ les infos!:)
 
heu... moi je peux ouvrir les liens "getting started" etc.
 
oe pour ca ca marche mais ce qui demande de payer c'est pour obtenir les informations qui concernent le dossier de l'application pour ca publication dans l'apple store!
Les infos qu'ils donnent ici concernent purement la programmation, mais pour commencer à programmer avec le logiciel adapté, il faut payer... pas fou apple!:)
 
Paulopiv: De ce que j'en sais Apple se reserve tout les droits sur le fait d'accepter ou non une appli!

C'est a dire, que si pour eux ton application apporte aucun interet pour des utilisateurs d'iphone ils refuseront ton appli!

Beaucoup de grands developpeurs ce sont vu refuser leurs app...

C'est tout ce que je peux te dire, il me semble que quelque part sur le site d'apple developper, il y a des infos sur l'acceptation ou non d'une app sur le store.

Bon courage
 
Apps that crash will be rejected
2.2
Apps that exhibit bugs will be rejected
2.3
Apps that do not perform as advertised by the developer will be rejected
2.4
Apps that include undocumented or hidden features inconsistent with the description of the app will be rejected
2.5
Apps that use non-public APIs will be rejected
2.6
Apps that are "beta", "demo", "trial", or "test" versions will be rejected
2.7
Apps that duplicate apps already in the App Store may be rejected, particularly if there are many of them
2.8
Apps that are not very useful or do not provide any lasting entertainment value may be rejected
2.9
Apps that are primarily marketing materials or advertisements will be rejected
2.10
Apps that are intended to provide trick or fake functionality that are not clearly marked as such will be rejected
2.11
Apps that encourage excessive consumption of alcohol or illegal substances, or encourage minors to consume alcohol or smoke cigarettes, will be rejected
2.12
Apps that provide incorrect diagnostic or other inaccurate device data will be rejected
2.13
Developers "spamming" the App Store with many versions of similar apps will be removed from the Mac Developer Program
2.14
Apps must be packaged and submitted using Apple's packaging technologies included in Xcode - no third party installers allowed
2.15
Apps must be self-contained, single application installation bundles, and cannot install code or resources in shared locations
2.16
Apps that download or install additional code or resources to add functionality or change their primary purpose will be rejected
2.17
Apps that download other standalone apps will be rejected
2.18
Apps that install kexts will be rejected
2.19
Apps that require license keys or implement their own copy protection will be rejected
2.20
Apps that present a license screen at launch will be rejected
2.21
Apps may not use update mechanisms outside of the App Store
2.22
Apps must contain all language support in a single app bundle (single binary multiple language)
2.23
Apps that spawn processes that continue to run after a user has quit the app without user consent will be rejected
2.24
Apps that use deprecated or optionally installed technologies (e.g., Java, Rosetta) will be rejected
2.25
Apps that do not run on the currently shipping OS will be rejected
2.26
Apps that are set to auto-launch or to have other code automatically run at startup or login without user consent will be rejected
2.27
Apps that request escalation to root privileges or use setuid attributes will be rejected
2.28
Apps that add their icons to the Dock or leave short cuts on the user desktop will be rejected
2.29
Apps that do not use the appropriate Mac OS X APIs for modifying user data stored by other apps (e.g bookmarks, Address Book or Calendar entries) will be rejected
2.30
Apps that do not comply with the Mac OS X File System documentation will be rejected
3. Metadata (name, descriptions, ratings, rankings, etc)

3.1
Apps with metadata that mentions the name of any other computer platform will be rejected
3.2
Apps with placeholder text will be rejected
3.3
Apps with descriptions not relevant to the application content and functionality will be rejected
3.4
App names in iTunes Connect and as displayed on Mac OS X should be the same, so as not to cause confusion
3.5
All app icons should be similar, so as to not to cause confusion
3.6
Apps with app icons and screenshots that do not adhere to the 4+ age rating will be rejected
3.7
Apps with Category and Genre selections that are not appropriate for the app content will be rejected
3.8
Developers are responsible for assigning appropriate ratings to their apps. Inappropriate ratings may be changed by Apple
3.9
Developers are responsible for assigning appropriate keywords for their apps. Inappropriate keywords may be changed/deleted by Apple.
3.10
Developers who attempt to manipulate or cheat the user reviews or chart ranking in the App Store with fake or paid reviews, or any other inappropriate methods will be removed from the Mac Developer Program
4. Location

4.1
Apps that do not notify and obtain user consent before collecting, transmitting, or using location data will be rejected
4.2
Apps that use location-based APIs for automatic or autonomous control of vehicles, aircraft, or other devices will be rejected
4.3
Apps that use location-based APIs for dispatch, fleet management, or emergency services will be rejected
5. Trademarks and trade dress

5.1
Apps must comply with all terms and conditions explained in the Guidelines for using Apple Trademark and Copyrights and the Apple Trademark List
5.2
Apps that suggest or infer that Apple is a source or supplier of the app, or that Apple endorses any particular representation regarding quality or functionality will be rejected
5.3
Apps which appear confusingly similar to an existing Apple product or advertising theme will be rejected
5.4
Apps that misspell Apple product names in their app name (i.e., GPS for Imac, iTunz) will be rejected
5.5
Use of protected 3rd party material (trademarks, copyrights, trade secrets, otherwise proprietary content) requires a documented rights check which must be provided upon request
6. User interface

6.1
Apps must comply with all terms and conditions explained in the Apple Macintosh Human Interface Guidelines
6.2
Apps that look similar to Apple Products or apps bundled on the Mac, including the Finder, iChat, iTunes, and Dashboard, will be rejected
6.3
Apps that do not use system provided items, such as buttons and icons, correctly and as described in the Apple Macintosh Human Interface Guidelines will be rejected
6.4
Apple and our customers place a high value on simple, refined, creative, well thought through interfaces. They take more work but are worth it. Apple sets a high bar. If your user interface is complex or less than very good it may be rejected
6.5
Apps that change the native user interface elements or behaviors of Mac OS X will be rejected
7. Purchasing and currencies

7.1
Apps that unlock or enable additional features or functionality with mechanisms other than the App Store will be rejected, except in cases where the application hosts plug-ins or extensions
7.2
Apps that create a store inside themselves for selling or distributing other software (i.e., an audio plug-in store in an audio app) will be rejected.
7.3
Apps that allow the user to purchase access to built-in capabilities provided by Mac OS X, such as an iSight camera, will be rejected
7.4
Apps containing "rental" content or services that expire after a limited time will be rejected
7.5
Insurance applications must be free and in legal-compliance in the regions distributed
7.6
In general, the more expensive your app, the more thoroughly we will review it
8. Scraping and aggregation

8.1
Applications that scrape any information from Apple sites (for example from apple.com, iTunes Store, App Store, iTunes Connect, Apple Developer Programs, etc) or create rankings using content from Apple sites and services will be rejected
8.2
Applications may use approved Apple RSS feeds such as the iTunes Store RSS feed
8.3
Apps that are simply web clippings, content aggregators, or a collection of links, may be rejected
9. Damage to Products

9.1
Apps that encourage users to use an Apple product in a way that may cause damage to the device will be rejected
9.2
Apps that rapidly drain a products battery or generate excessive heat will be rejected
10. Personal attacks

10.1
Any app that is defamatory, offensive, mean-spirited, or likely to place the targeted individual or group in harms way will be rejected
10.2
Professional political satirists and humorists are exempt from the ban on offensive or mean-spirited commentary
11. Violence

11.1
Apps portraying realistic images of people or animals being killed or maimed, shot, stabbed, tortured or injured will be rejected
11.2
Apps that depict violence or abuse of children will be rejected
11.3
"Enemies" within the context of a game cannot solely target a specific race, culture, a real government or corporation, or any other real entity
11.4
Apps involving realistic depictions of weapons in such a way as to encourage illegal or reckless use of such weapons will be rejected
11.5
Apps that include games of Russian roulette will be rejected
12. Objectionable content

12.1
Apps that present excessively objectionable or crude content will be rejected
12.2
Apps that are primarily designed to upset or disgust users will be rejected
13. Privacy

13.1
Apps cannot transmit data about a user without obtaining the user's prior permission and providing the user with access to information about how and where the data will be used
13.2
Apps that require users to share personal information, such as email address and date of birth, in order to function will be rejected
13.3
Apps that target minors for data collection will be rejected
14. Pornography

14.1
Apps containing pornographic material, defined by Webster's Dictionary as "explicit descriptions or displays of sexual organs or activities intended to stimulate erotic rather than aesthetic or emotional feelings", will be rejected
14.2
Apps that contain user generated content that is frequently pornographic (ex "Chat Roulette" apps) will be rejected
15. Religion, culture, and ethnicity

15.1
Apps containing references or commentary about a religious, cultural or ethnic group that are defamatory, offensive, mean-spirited or likely to expose the targeted group to harm or violence will be rejected
15.2
Apps may contain or quote religious text provided the quotes or translations are accurate and not misleading. Commentary should be educational or informative rather than inflammatory
16. Contests, sweepstakes, lotteries, and raffles

16.1
Sweepstakes and contests must be sponsored by the developer/company of the app
16.2
Official rules for sweepstakes and contests must be presented in the app and make it clear that Apple is not a sponsor or involved in the activity in any manner
16.3
It must be permissible by law for the developer to run a lottery app, and a lottery app must have all of the following characteristics: consideration, chance, and a prize
16.4
Apps that allow a user to directly purchase a lottery or raffle ticket in the app will be rejected
17. Charities and contributions

17.1
Apps that include the ability to make donations to recognized charitable organizations must be free
17.2
The collection of donations must be done via a web site in a web browser
18. Legal requirements

18.1
Apps must comply with all legal requirements in any location where they are made available to users. It is the developer's obligation to understand and conform to all local laws
18.2
Apps that contain false, fraudulent or misleading representations will be rejected
18.3
Apps that solicit, promote, or encourage criminal or clearly reckless behavior will be rejected
18.4
Apps that enable illegal file sharing will be rejected
18.5
Apps that are designed for use as illegal gambling aids will be rejected
18.6
Apps that enable anonymous or prank phone calls or SMS/MMS messaging will be rejected
18.7
Developers who create apps that surreptitiously attempt to discover user passwords or other private user data will be removed from the Mac Developer Program
 
Bonjours à tous!

Je suis nouveau sur le Dev iPhone, et j'aimerais faire une petite application faisant: quant on clic sur un bouton contenant une image au lieu de texte, l'image sera changé après clic.

Merci de votre aide.

Cordialement!
 
Il existe aussi maintenant des services en ligne qui permettent de créer des applications iPhone natives sans connaissance de la programmation:
- appMakr (www.appmakr.com), iSites (isites.us) (américain)
- YourAppNow (www.yourappnow.com) (français)

pour des prix relativement abordables.

J'ai vue, mais j'aimerais apprendre la programmation pour iPhone.
Jusque là, j'ai réussi à placer une image et le changer après clic. Ca marche pour la premier clic mais pour le autres, il change juste au moment du clic et revient à l'image précédent. J'aimerais que l'image sera changer au fur et au mesure où on clic dessus.

le fichier .h
Bloc de code:
#import <UIKit/UIKit.h>

@interface buttonViewController : UIViewController {
	
	UIButton* myButton;
	

}

- (IBAction)buttonClicked:(id)sender;

@end

le fichier .m
Bloc de code:
//
//  buttonViewController.m
//  button
//
//  Created by SLVm on 18/12/10.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#import "buttonViewController.h"

@implementation buttonViewController

- (void)drawButton
{
	myButton = [UIButton buttonWithType:UIButtonTypeCustom];
    myButton.frame = CGRectMake(80, 50, 70, 70); //set frame for button
	UIImage *buttonImage = [UIImage imageNamed:@"icon2.png"];
	buttonImage = "icon2.png";
	[myButton setBackgroundImage:buttonImage forState:UIControlStateNormal];	
	[myButton setTitle:@"" forState:UIControlStateNormal];
	[myButton addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
	
	[self.view addSubview:myButton];
	
}


- (void)viewDidLoad {
    [super viewDidLoad];	
	[self drawButton];
}

- (IBAction)buttonClicked:(id)sender
{	
	if (myButton.selected=YES)
	{
		UIImage *buttonImage = [UIImage imageNamed:@"icon1.png"];
		buttonImage = "icon1.png";
		[myButton setBackgroundImage:buttonImage forState:UIControlStateSelected];		
	}else{		
		UIImage *buttonImage = [UIImage imageNamed:@"icon2.png"];
		buttonImage = "icon2.png";
		[myButton setBackgroundImage:buttonImage forState:UIControlStateNormal];
	}
}


- (void)didReceiveMemoryWarning {
	// Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];
	// Release any cached data, images, etc that aren't in use.
}

- (void)viewDidUnload {
	// Release any retained subviews of the main view.
	// e.g. self.myOutlet = nil;
}


- (void)dealloc {
    [super dealloc];
	[myButton release];
	
}

@end
 
Il existe aussi maintenant des services en ligne qui permettent de créer des applications iPhone natives sans connaissance de la programmation:
- appMakr (www.appmakr.com), iSites (isites.us) (américain)
- YourAppNow (www.yourappnow.com) (français)

pour des prix relativement abordables.

J'ai regardé les sites que vous avez indiqués mais je n'ai pas de flux RSS donc impossible d'utiliser ces solutions ... après une petite recherche j'ai trouvé 2 sites qui permettent de créer des applis à l'aide d'un simulateur :
www.mobileraodie.com --> mais il faut payer avant de tester, cela dit leur appli semble bien faite
www.appquartz.com --> qui est assez simple à utiliser et puis on peut tester son application directement sur un iphone avec l'appli AppViewer.

Voili voilou j'espère que ça vous sera utile

A+ ;)

Tom
 
Moi j'ai commencé il n'y a pas longtemps, histoire d'attirer plus de vues sur mon blog et je te conseil 2 solutions :

1) utiliser des projets (payants et rapide)

J'ai opté pour ça perso, j'ai trouvé un site qui me vendait une app complète pour 16$ us (http://codecanyon.net/item/create-your-own-app-no-programming-skills-needed/270191)

2) apprendre par toi même (gratuit et long)

Thenewboston.com, si tu es à l'aise en anglais tu progressera très vite!
 
[...]
11.5
Apps that include games of Russian roulette will be rejected
[...]

Ils ont laissé passé i-Gun, c'est pas bien du tout, non, pas bien du tout :eek: :hein:

Désolé pour le troll, je trouve cette liste géniale :D

Sinon je confirme qu'apprendre tout seul c'est difficile, qu'il faut apprendre peu mais tous les jours, et que les "iPhone Development Essential Videos" créés par Apple et disponibles sur iTunes U sont inutiles pour débuter.
 
Moi j'ai commencé il n'y a pas longtemps, histoire d'attirer plus de vues sur mon blog et je te conseil 2 solutions :

1) utiliser des projets (payants et rapide)

J'ai opté pour ça perso, j'ai trouvé un site qui me vendait une app complète pour 16$ us (http://codecanyon.net/item/create-your-own-app-no-programming-skills-needed/270191)

2) apprendre par toi même (gratuit et long)

Thenewboston.com, si tu es à l'aise en anglais tu progressera très vite!

Et alors, elle est finie ton application ? Elle est bien ?
 
Bonjour, un nouveau générateur d'applications mobiles est arrivée sur le marché. La création de sites mobiles est gratuite et la génération d'applications coûte 49 € par an. C'est http://www.creapplication.fr !

Bonne journée à tous.
 
Dernière édition:
Bonjour, un nouveau générateur d'applications mobiles est arrivée sur le marché. La création de sites mobiles est gratuite et la gération d'applications coûte 49 € par an. C'est xxx!
C'est quoi ce lien sur Parallels Desktop et le rapport avec une application que tu cites dont on ne connait pas le nom ?
 
C'est quoi ce lien sur Parallels Desktop et le rapport avec une application que tu cites dont on ne connait pas le nom ?
Désolé, en recopiant l'adresse du site, j'ai mis un "w" de trop...

Ceci dit je n'ai pas cité d'applications, le post s'appele "comment-creer-une-application-iphone" ; j'appporte donc une solution parmis temps d'autres éxistantes.