<BLOCKQUOTE><font size="1" face="Verdana, Geneva">quote:</font><HR>Posté à l'origine par Yama:
Sinon n'est t'iol pas possible a l'application 3d de refleter en prenant en compte non pas l'applivation mais le resultat calculé par la carte graphique.
l'affichage total.
comme si en gros a chaque Frame l'appli 3D venait refleter une capture d'écran.<HR></BLOCKQUOTE>
Je pense que t'as mis plus ou moins le doigt dessus Yama !
Discussion d un dev SGI : il parle d'interception du signal au niveau du pipeline.. allo les devs !!! help !!!
<BLOCKQUOTE><font size="1" face="Verdana, Geneva">quote:</font><HR> Easily meaning "You don't have to go mucking about with video buffers and the like." There are ways of accessing the video memory on the O2 I work on, at least, but they're crufty, nasty, and prone to bringing down the system if you're not extremely careful. The photo could be done by just adding a simple z component to the teapots before sending them through the OpenGL pipeline... perhaps by intercepting the pipeline? Oh criminy... if they allow *THAT*... can anyone say true 3D UI at some point? eek.
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Sinon n'est t'iol pas possible a l'application 3d de refleter en prenant en compte non pas l'applivation mais le resultat calculé par la carte graphique.
l'affichage total.
comme si en gros a chaque Frame l'appli 3D venait refleter une capture d'écran.<HR></BLOCKQUOTE>
Je pense que t'as mis plus ou moins le doigt dessus Yama !
Discussion d un dev SGI : il parle d'interception du signal au niveau du pipeline.. allo les devs !!! help !!!
<BLOCKQUOTE><font size="1" face="Verdana, Geneva">quote:</font><HR> Easily meaning "You don't have to go mucking about with video buffers and the like." There are ways of accessing the video memory on the O2 I work on, at least, but they're crufty, nasty, and prone to bringing down the system if you're not extremely careful. The photo could be done by just adding a simple z component to the teapots before sending them through the OpenGL pipeline... perhaps by intercepting the pipeline? Oh criminy... if they allow *THAT*... can anyone say true 3D UI at some point? eek.
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